X ↗ Buy $WWW
Solana mainnet · slot

Every coin has a wire. Every wire ends at another coin.

World Wide Wire runs one wire out of every coin and into another. When somebody buys, a pulse goes down the wire, and 1% of that buy arrives at the coin on the far end in the same slot.

Buys also charge the line. A line with no buys drains to zero and goes dark, and nothing passes through a dark wire until the next buy brings it back.

$WWWcontract not yetcopy
WWW-01 · live board · tap a chip to send a pulse
Probe on
Charge
Wired to
Received
Lines live
Pulses today
Delivered
$WWW burned
Grounded now
Surge hour
01 · how it flows

One wire out, any number in.

A coin on the board always has exactly one wire leaving it. What comes in depends on who decided to point their wire at you.

step 1 · solder

The coin is wired to one other coin

When a coin joins the board it gets a single outgoing wire and fifteen minutes of charge. The wire can be moved later for 2,000 $WWW, which is burned, but it can never be cut and it can never loop back into the coin it came from.

step 2 · pulse

Every buy sends a pulse

A buy on the coin pushes a pulse down its wire. One percent of the buy rides along and lands on the far end in the same slot, in the same instruction. The buyer signs once and receives the other 99%.

step 3 · charge

The same buy charges the line

One SOL of buys adds sixty seconds of charge, up to fifteen minutes. Charge drains on its own, one second per second. At zero the line goes dark and stays dark until somebody buys again.

02 · the 1%

What comes out the other end.

The pulse is split at the far end of the wire, before anything else in the slot can touch it.

50% · holders at the far end40% · burn $WWW10%
A wallet buys 10 SOL of $OHM. $OHM is wired to $WATT.
→ the buyer receives 9.90 SOL of $OHM · the $OHM line gains 10:00 of charge
→ 0.05 SOL of $OHM arrives for $WATT holders, in the coin that was bought
→ 0.04 SOL buys $WWW on the open market and burns it
→ 0.01 SOL goes to the backup cell, which keeps a line with nothing coming in alive sixty seconds at a time
03 · lines

Every line on the board.

A coin that no wire leads to is grounded: it sends its own pulses out like everyone else and gets nothing back. And if a pulse arrives at a coin whose line is dark, there is nobody home to take it, so that 1% burns whole.

CoinWired toFed byChargeGradeReceived
04 · voltage

A line is rated by what it has carried.

Grades count pulses delivered and never the money inside them. Seven days dark drops a line one grade.

12V

Doorbell

Under 1,000 pulses. Carries the standard 1% and hums quietly. Most lines on the board live here and seem fine with it.

110V

Household

1,000 pulses. Keeps its position on the board during surge hour instead of being rerouted with everyone else.

220V

Industrial

10,000 pulses. May be rewired once a week without paying the 2,000 $WWW. Still one wire out, like every other coin.

HV

High voltage

100,000 pulses. Cannot be left grounded: if the wire feeding it goes dark, the backup cell points a new one at it within the slot.

05 · surge hour

Once a day, everything is wired to one coin.

1. From 00:00 to 01:00 UTC every live wire on the board is rerouted into the coin holding the most charge at midnight.

2. Pulses during the surge carry 2% instead of 1%. The first percent is delivered as usual to the coin everyone is wired into.

3. The second percent never arrives anywhere. It buys $WWW and burns the whole amount in the same slot. At 01:00 every wire snaps back to where it was.

06 · rules

Six things printed on the board.

chain

Solana, same slot

The buy, the charge and the pulse settle together or not at all.

pulse

1% of buys

Sells send nothing down the wire. During surge hour it is 2%, and only into the surge coin.

split

50 / 40 / 10

Far-end holders, $WWW burn, backup cell. Nobody holds a key to the splitter.

charge

60 seconds per SOL

Capped at fifteen minutes, so no line can be charged once and left running forever.

wire

One out, no loops

Rewiring costs 2,000 $WWW, burned. A coin can never be wired into itself.

dark

Zero means zero

A dark line delivers nothing and receives nothing until a buy charges it.